UX ObservatoryDESIGN · RESEARCH · PRODUCT
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UX SECTORS · RESEARCH & PRACTICE

Games & interactive entertainment

Help players learn controls, understand feedback and participate in an experience without removing its intended challenge.

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Starting resource

Microsoft Xbox Accessibility Guidelines (opens an external website)

Practical game-accessibility guidance; accessibility features still need evaluation in the actual game.

Find more papers in the research databases · Back to UX Sectors