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147 results for “research”

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Showing 121–140 of 147

  1. UX Sectors

    Mining & industrial operations

    Sector / context of practice

    Design interfaces and work systems for mining, extraction and industrial operations, including control rooms, mobile equipment and maintenance. Consider operators, nearby workers and teams coordinating across a site.

  2. Learning & guides

    NIST Human-Centered Cybersecurity

    Research programme and publication directory

    A route into research on people’s interactions with cybersecurity systems, products and processes. Use it to locate original studies rather than treating “the user” as a generic source of error.

  3. People

    Oxford Robotics Institute

    Robotics institute · United Kingdom

    University of Oxford’s robotics research institute within the Department of Engineering Science.

  4. Ethics & AI cases

    Participation consent and lawful processing are different decisions

    ICO · Principles and grounds for processing · Regulator guidance · Living guidance · checked 17 October 2026

    Agreement to take part in a study is distinct from consent as a UK GDPR lawful basis. The appropriate basis depends on the organisation and purpose. Special-category data also requires a relevant additional condition.

  5. Learning & guides

    PubMed Central (PMC)

    Free full text; reuse licences vary

    Find biomedical and life-sciences literature for health UX, digital interventions and patient-facing services.

  6. UX Sectors

    Retail & commerce

    Sector / context of practice

    Support customers and merchants from finding a product through fulfilment, returns and ongoing support.

  7. Learning & guides

    Scopus

    Main database requires subscription; limited free preview

    Trace related research and citations across disciplines, especially when a UX question crosses computing, psychology and design.

  8. Learning & guides

    Spatial intelligence

    Connected topic

    Understanding and acting in spaces: connections between a researcher, simulated environments and spatial design questions.

  9. People

    Stanford Institute for Human-Centered AI (HAI)

    Interdisciplinary institute · United States

    Connects AI research with human needs, education and policy. Its scope extends beyond robotics to the broader social and institutional conditions in which AI is developed and used.

  10. Learning & guides

    Surface electromyography (sEMG)

    Common terms · Research

    Recording electrical activity associated with muscle activation using electrodes on the skin. In an interface, models can translate these signals into input commands.

  11. Learning & guides

    Symposium on Usable Privacy and Security (SOUPS)

    Conference proceedings · research discovery

    A specialist starting point for usable privacy and security research. Follow individual papers relevant to authentication, privacy decisions and security behaviour.

  12. Ethics & AI cases

    The Illusion of Artificial Inclusion

    Agnew et al. · ACM CHI 2024 · Peer-reviewed conference review and critical analysis · 2024 publication · background reading

    Reviews proposals to replace research participants with generative AI. The authors question whether simulated responses can fulfil the purposes of representation, inclusion and understanding that motivate participation.

  13. Learning & guides

    UK PhD studentships

    Site guide

    UX, HCI and related research opportunities, with funding, eligibility, sources and closing dates.

  14. Learning & guides

    Usability testing

    Common terms · Research

    Evaluating a design by observing people attempting relevant tasks. Sessions may also collect explanations, errors and performance measurements.

  15. UX Sectors

    VR, AR & XR

    Sector / context of practice

    Extended reality (XR) includes virtual reality (VR) and augmented reality (AR). Design interactions around space, movement and the relationship between digital content and the body.

  16. UX Sectors

    Wearables & body-based interaction

    Sector / context of practice

    Design short, situated interactions with devices people wear, including watches, fitness trackers and connected accessories.

  17. Learning & guides

    Web of Science Core Collection

    Institutional subscription; coverage varies

    Follow citations and search across research disciplines. Useful for building a documented literature search with explicit inclusion criteria.

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