JMIR Aging · 30 September 2026 · Background · Background reading
Older adults who completed immersive VR reported greater competence and flow, and less tension. Yet the study detected no advantage over matched video on an immediate Tai Chi movement-knowledge test. A more engaging experience need not mean better learning.
Read brief →npj Health Systems · 8 October 2026
Participants described avoiding devices, changing routines to prevent alerts, or acting to reassure caregivers. Monitoring intended to support independence could also constrain everyday choices.
Read brief →Journal of Medical Internet Research · 16 October 2026
The team described using concrete screen alternatives, visual ranking and repeated workshops to make design decisions more accessible. Recruitment, preparation and relationships mattered alongside the interface work.
Read brief →JMIR Human Factors · 1 September 2026
Staff reported increasing confidence with the system. Patient feedback emphasised inclusion in conversations and understanding the service. Connectivity and medical-device constraints remained practical barriers.
Read brief →Journal of User Experience · 19 August 2026
Participants rated short and medium-length instructions as more usable than long instructions. The study found no evidence that photographs, diagrams or handwritten versus pre-printed formats changed perceived usability in this sample.
Read brief →Frontiers in Digital Health · 8 April 2026 · background reading · Background reading
Clinical workflows and infrastructure constraints informed a tele-round platform; connectivity failures prompted asynchronous messaging.
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