JOURNAL ARTICLE · EDITORIAL BRIEF
Knowledge Performance, User Experience, and Cybersickness With Immersive Virtual Reality for Tai Chi Movement-Encoding in Older Adults: Randomized Comparison Study
XiaCheng Song; Lu Sun; Yaqing Song; Huafeng Qu; Jing Jin; Junfeng Zhu; Wenwen Song; Huirong Huang
JMIR Aging · 30 September 2026 · Background
The finding or development
Older adults who completed immersive VR reported greater competence and flow, and less tension. Yet the study detected no advantage over matched video on an immediate Tai Chi movement-knowledge test. A more engaging experience need not mean better learning.
What supports it
Peer-reviewed randomized comparison: 106 older adults assigned to VR or matched video; 92 complete cases in the primary analysis.
Reviewed: Publisher abstract, methods, results and limitations rechecked; supplementary scoring rubric not reviewed.
Why it matters for design
Evaluate task outcomes separately from how engaging an emerging interface feels.
Read with this in mind
Immediate knowledge is not motor skill or long-term learning. Discomfort and technical exclusions disproportionately affected VR. Complete-case analysis and imperfect experience measures limit interpretation.
Original source
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DOI: 10.2196/96867
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